![]() Onboard and offboard audio should now be significantly enhanced from what our players are used to hearing, with a much richer, more detailed and immersive output possible with this sound engine change.Īnother major improvement of our new sound engine is the ability for us to now properly filter between different types of car style within the sim. A huge amount of work has gone into the new engine we will be using from now on, and it has allowed us to really step up a gear and bring forward significant improvements and enhancements, pretty much across the whole audio spectrum. What you see below you is the fruits of many hundreds of man-hours development time within the simulation, and we are really excited to see how our community react to the improvements that have been brought forward for this release – we want another record number of concurrent Steam users alongside this build!Īlthough we are absolutely delighted with what have managed to pull together for this May update, the team are already pushing hard behind the scenes to make an even bigger and better splash with our August drop – rest never stays long in the world of racing simulation development!īefore we get too excited about that, though, let’s take a few moments to go through some of the goodies that form part of the May Q2 Update in rFactor 2…Ī big part of this new update release is the introduction of a brand-new sound engine. ![]() Today marks the second of our four planned major quarterly enhancements for rFactor 2 this year, and we hope that you have the opportunity to sit down and enjoy some quality time out on the virtual racetracks with our new build update and content releases. ![]()
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